FindPlayerUnitID: Difference between revisions
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Ozdeadmeat (talk | contribs) FindPlayerUnitID – created via PowerShell script (2025-11-11T21:12:28Z) Tag: Recreated |
Ozdeadmeat (talk | contribs) m FindPlayerUnitID – created via PowerShell script (2026-06-24T22:27:02Z) |
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{{Template:FunctionInfo|fName= FindPlayerUnitID|fDescription= Retrieves the unitID (or slotID) of a player by their name from the mission player list, returning the unitID if found or -1 if not present.|parentFile= cmm.netFunctions.lua|syntax= CMM.FindPlayerUnitID(PlayerName <string>)|return= number|returnDesc= Returns the unitID or slotID of the player if found, otherwise returns -1.|example= CMM.FindPlayerUnitID("OzDeaDMeaT")|exampleDesc= Looks up the unitID for the player named "OzDeaDMeaT" in the player list and returns it if found, otherwise returns -1.|related= |note= |envType= CMM|par1= string PlayerName|reqType1= string|reqName1= PlayerName|desc1= The name of the player as it appears in the mission editor or in-game.}} | {{Template:FunctionInfo|fName= FindPlayerUnitID|fDescription= Retrieves the unitID (or slotID) of a player by their name from the mission player list, returning the unitID if found or -1 if not present.|parentFile= cmm.netFunctions.lua|syntax= CMM.FindPlayerUnitID(PlayerName <string>)|return= number or string|returnDesc= Returns the unitID or slotID of the player if found, otherwise returns -1.|example= CMM.FindPlayerUnitID("OzDeaDMeaT")|exampleDesc= Looks up the unitID for the player named "OzDeaDMeaT" in the player list and returns it if found, otherwise returns -1.|related= |note= |envType= CMM|par1= string PlayerName|reqType1= string|reqName1= PlayerName|desc1= The name of the player as it appears in the mission editor or in-game.}} | ||
Latest revision as of 12:27, 24 June 2026
| Environment: | Mission Scripting | |
|---|---|---|
| Function: | FindPlayerUnitID | |
| Function Description: | Retrieves the unitID (or slotID) of a player by their name from the mission player list, returning the unitID if found or -1 if not present. | |
| File Location: | cmm.netFunctions.lua | |
| Syntax: | CMM.FindPlayerUnitID( string PlayerName ) | |
| Return Value: | number or string | |
| Parameters: | Name | Description |
| PlayerName | The name of the player as it appears in the mission editor or in-game. | |
| Example: | CMM.FindPlayerUnitID("OzDeaDMeaT") | |
| Example Description: | Looks up the unitID for the player named "OzDeaDMeaT" in the player list and returns it if found, otherwise returns -1. | |
| Related Functions: | ||
| Notes: | ||