LoadPlayerBankTable: Difference between revisions
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Ozdeadmeat (talk | contribs) LoadPlayerBankTable – created via PowerShell script (2025-11-11T21:12:31Z) Tag: Recreated |
Ozdeadmeat (talk | contribs) m LoadPlayerBankTable – created via PowerShell script (2026-01-01T06:03:21Z) |
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{{Template:FunctionInfo|fName= LoadPlayerBankTable|fDescription= Loads the player bank data from a JSON persistence file if it exists, otherwise | {{Template:FunctionInfo|fName= LoadPlayerBankTable|fDescription= Loads the player bank data from a JSON persistence file if it exists, otherwise initialises an empty table and saves a default one, ensuring player bank data is always available.|parentFile= cmm.persistence.lua|syntax= CMM.LoadPlayerBankTable()|return= nil|returnDesc= Returns nothing, loads or initialises the player bank data and logs completion.|example= CMM.LoadPlayerBankTable()|exampleDesc= Loads player bank data from the persistence file or creates a new one if missing, then saves the data to ensure persistence.|related= |note= |envType= CMM}} | ||
Latest revision as of 19:03, 31 December 2025
| Environment: | Mission Scripting | |
|---|---|---|
| Function: | LoadPlayerBankTable | |
| Function Description: | Loads the player bank data from a JSON persistence file if it exists, otherwise initialises an empty table and saves a default one, ensuring player bank data is always available. | |
| File Location: | cmm.persistence.lua | |
| Syntax: | CMM.LoadPlayerBankTable( ) | |
| Return Value: | nil | |
| Parameters: | Name | Description |
| Example: | CMM.LoadPlayerBankTable() | |
| Example Description: | Loads player bank data from the persistence file or creates a new one if missing, then saves the data to ensure persistence. | |
| Related Functions: | ||
| Notes: | ||