UnitNotification
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| Environment: | Mission Scripting | |
|---|---|---|
| Function: | UnitNotification | |
| Function Description: | Sends a text message to either a single player or a specific unit in multiplayer. If the object is a unit, it determines whether to broadcast globally (single‑player) or only to that unit (multiplayer). It logs an error if the object type is unsupported. The function accepts a table containing: | |
| File Location: | cmm.DCSFunctions.lua | |
| Syntax: | CMM.UnitNotification( table argTable ) | |
| Return Value: | ||
| Parameters: | Name | Description |
| argTable | {messageTxT <string>, clearTxT <boolean>(optional) , Obj <TBL> , TimeTxT <number> | |
| Example: | CMM.UnitNotification{"Test message", false, Unit.getByName("DEV-HOTSLOT-F18c #1"), 60} | |
| Example Description: | Demonstrates sending a 60‑second notification to the unit "DEV‑HOTSLOT‑F18c #1" without clearing the view. | |
| Related Functions: | ||
| Notes: | ||
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