Tools.BuildTerrainBOIDatabase
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| Environment: | Mission Scripting | |
|---|---|---|
| Function: | tools.BuildTerrainBOIDatabase | |
| Function Description: | Draws a polygon in the world using a series of relative points offset from a base position, with configurable line and fill colors, and outputs the world positions for debugging via JSON. | |
| File Location: | cmm.tools.lua | |
| Syntax: | CMM.tools.BuildTerrainBOIDatabase( string ZoneName ) | |
| Return Value: | nil | |
| Parameters: | Name | Description |
| ZoneName | This is the name of the Zone that will be used as the scan area, a string variable. This is to break up processing as this is quite an intensive process and might need to be done in batches. | |
| Example: | CMM.tools.BuildTerrainBOIDatabase("ALLMAP") | |
| Example Description: | Function uses CMM.BOITypes table to systematically go through and generate (CMM.BOITypes is generated by using !boi command) | |
| Related Functions: | ||
| Notes: | --TODO This function is a work in progress. As terrains are quite large the expectation is that it will use the MGRS 100km2 grids to process all items | |