MarkerSetItemByAirbase
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| Environment: | Mission Scripting | |
|---|---|---|
| Function: | MarkerSetItemByAirbase | |
| Function Description: | ||
| File Location: | cmm.AirBaseFunctions.lua | |
| Syntax: | CMM.MarkerSetItemByAirbase( table EventData , number UnitID ) | |
| Return Value: | nil | |
| Parameters: | Name | Description |
| EventData | Event data that contains the marker text (!setItem:<weaponName>:<quantity>) and the position of the marker. | |
| UnitID | The unit ID to send a message to (used in multiplayer). | |
| Example: | CMM.MarkerSetItemByAirbase(EventData, 1) | |
| Example Description: | Sets the quantity of weapon weapons.missiles.AGM_114K to 100 at the closest airbase’s warehouse when the marker text is "!setItem:weapons.missiles.AGM_114K:100". | |
| Related Functions: | ||
| Notes: | ||