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MarkerEffectSmoke

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Environment: Mission Scripting
Function: MarkerEffectSmoke
Function Description: Addes an effect smoke into the game. Can be smoke or fire
File Location: cmm.MapCommandFunctions.lua
Syntax: CMM.MarkerEffectSmoke( table EventData , number UnitID )
Return Value: nil
Parameters: Name Description
EventDataCustom Event Table passed by S_EVENT_MARK_REMOVED EventHandler
UnitIDCustom Event Table passed by S_EVENT_MARK_REMOVED EventHandler
Example:
Example Description:
Related Functions:
Notes: