MarkerEffectSmoke
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| Environment: | Mission Scripting | |
|---|---|---|
| Function: | MarkerEffectSmoke | |
| Function Description: | Addes an effect smoke into the game. Can be smoke or fire | |
| File Location: | cmm.MapCommandFunctions.lua | |
| Syntax: | CMM.MarkerEffectSmoke( table EventData , number UnitID ) | |
| Return Value: | nil | |
| Parameters: | Name | Description |
| EventData | Custom Event Table passed by S_EVENT_MARK_REMOVED EventHandler | |
| UnitID | Custom Event Table passed by S_EVENT_MARK_REMOVED EventHandler | |
| Example: | ||
| Example Description: | ||
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