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GetNewEffectID

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Environment: Mission Scripting
Function: GetNewEffectID
Function Description: Generates and returns a unique effect ID by incrementing a persistent counter, ensuring no duplicate IDs are assigned across effect creations.
File Location: cmm.spawnFunctions.lua
Syntax: CMM.GetNewEffectID( )
Return Value: number
Parameters: Name Description
Example: local newID = CMM.GetNewEffectID()
Example Description: Retrieves a new unique effect ID for use in effect management, initializing the counter if not already set.
Related Functions:
Notes: