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CMM Map Marker Commands

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Revision as of 02:52, 17 October 2025 by Gadget (talk | contribs)

This is the definitive list of Map Commands for CMM. The first part of the list will be dedicated to standard user commands. Further down will be Admin or 'special permission' based commands.

Common Commands

!register

Registers a user to the server


!email

Updates the users Email address in the auth table


!discord

Updates the users Discord ID in the auth table


!accept

Will add the player to a mission


!reject

Will remove the player from a previously accepted mission


!myinfo

Will create a map marker with information about the player in it. Currently shows, Name, SlotID, UnitID and UCID. The mark can be deleted by pressing the red X.


!myperms

Will send a text alert to the player displaying the players current permissions


survey

Will check if there are objects (excluding trees), and the ground around the point is flat

Example: !survey:<radiusInMetersNumber>


!smoke

Will add a smoke of a specific colour at the mark point location.

syntax = !smoke:<colour>

Valid Smoke Colours are:

 red 
 green 
 blue 
 orange 
 white 

Example1 = !smoke: red


!spin

Will place a large pin mark on the map as well as put a smoke in the game

syntax = !spin:<colour> Valid Colours are:

   red
   green
   blue
   orange
   white
   yellow (will display white smoke)
   black  (will display white smoke)

Example1 = !spin:green


!pin

Will place a large pin mark on the map (same as spin, just without the smoke)

syntax = !pin:<colour> Valid Colours are:

   red
   green
   blue
   orange
   white
   yellow
   black

Example1 = !pin:green


!flare

Will place a flare in the game at the specified location

syntax = !flare:<colour> Valid Colours are:

   red
   green
   orange
   white

Example1 = !flare:green


!illum

Will place an illum flare in the game at the specified location

syntax = !illum:<brightness#>

Example1 = !illum:5000


!scan

Will scan an area around the specified location

syntax = !scan:<boxrange>

Example1 = !scan


!topo

Will draw a vector showing what intercept points to the terrain from the specified locations ground elevation.


Support Aircraft Commands

!isr / !tanker / !awacs

Will move an ISR / TANKER / AWACS platform into the orbit and location specified

syntax = !isr:<ISRPlatformName> -rt <direction>:<distanceKM> -s <speedKnots> -a <altitude>


Example1 = place drone orbit location
Example1 will put Colt11 into a circular orbit at the specified location

!isr:Colt11


Example2 = place drone in racetrack at location
Example2 will put Colt11 into a RaceTrack orbit that goes west 50km from the specified location

!isr:Colt11 -rt 270:50


Example3 = change altid orbit location
Example3 will change the altitude of Colt11 to 20,000ft, without changing its orbit location

!isr:Colt11 -dm -a 20000


Example4 =
Example4 will change the speed of Colt11 to 350knots, without changing its orbit location

!isr:Colt11 -dm -s 350


Example5 =
Example5 will change the speed, altitude and location of Colt11 to 175knots, 14,000ft and to a racetrack going south 25km of the specified location

!isr:Colt11 -rt 180:25 -s 175 -a 14000


All these examples are available for !isr, !tanker and !awacs commands.

Elevated Permissions Section

!arty

Will drop an Artillery barrage around the specified location (NOTE: will not hit Runway or Taxiways)

syntax = !arty:<rounds>:<areaofeffectinMeters>

Example1 = !arty:25:500


!explode

Will make a single explosion at the specified location

syntax = !explode:<explosionstrength>

Example1 = !explode

Example2 = !explode:500


!savesupport

Will save the current support orbits for all support units so that the next time the mission executes they will fly the new orbits in the current mission


!effectsmoke

Will add an Fire / Smoke Effect at the specified location

syntax = !effectsmoke:<smokeEffect#> Valid smoke effect types are:

   1 = small smoke and fire
   2 = medium smoke and fire
   3 = large smoke and fire
   4 = huge smoke and fire
   5 = small smoke
   6 = medium smoke
   7 = large smoke
   8 = huge smoke

Example1 = !effectsmoke:3


!removesmoke

Will remove the closest effectsmoke. (does not work with smokes added with !smoke command)


!additem / !setitem / !removeitem

Will modify the item to the closest airbase, ship, fob

syntax = !additem:<itemstringname>:<quantity>

Example1 = !addItem:AH-64D_BLK_II:5

Example1 = !addItem:DagiAH64

Example2 = !addItem:weapons.missiles.AGM_114K:100


addfuel / !setfuel / !removefuel

Will modify the fuel levels of the closest airbase, ship, fob.

syntax = !addfuel:<fueltype#>:<quantityInTonnes> Valid fuel types are:

   0 = JetFuel
   1 = Aviation Gas
   2 = MW50
   3 = Diesel

Example1 = !addfuel:0:5


!makeadmin / !makemod / !makegm / !makepatreon !makemember

Will add the permission to the closest player pilot


!removeadmin / !removemod / !removegm / !removepatreon

Will remove the permission to the closest player pilot


!revoke

Will remove all permissions from the closest pilot


!refreshauth

Will reload the CMM.authtable from the CMM.AUTH.File

Development Commands

!gwl

Will dump a file containing the closest airbases warehouse weapons list into the CMM dump directory and be called 'CMM.WEAPONSLIST.json'

This is more of a mission development command and has no real gameplay value


!dumpwh

Will dump a file containing the entire contents of the nearest airbases warehouse (fuel levels, weapons, airframes)

File will be called <AirbaseName>_Warehouse.json and will be in the CMM dump directory


!dumpairb

Will dump a file containing all data of an airbase

File will be called <AirbaseName>_AirBase.json and will be in the CMM dump directory

Data includes but is not limited to:

   Callsign, DisplayName, EditorName
   AirbaseID#
   Runway(s) Information
   Warehouse contents
   Location


!point

Will dump the X,Y,Z of the specified location into the dcs log file