CMM Map Marker Commands: Difference between revisions
Ozdeadmeat (talk | contribs) Created page with "This is the definitive list of Map Commands for CMM. The first part of the list will be dedicated to standard user commands. Further down will be Admin or 'special permission' based commands. !register Registers a user to the server !email Updates the users Email address in the auth table !discord Updates the users Discord ID in the auth table !accept Will add the player to a mission !reject Will remove the player from a previously accepted mission !myinfo Wi..." |
mNo edit summary |
||
| Line 38: | Line 38: | ||
syntax = !smoke:<colour> | syntax = !smoke:<colour> | ||
Valid Smoke Colours are: | Valid Smoke Colours are: | ||
<font color=red> red </font | |||
<font color=green> green </font | |||
<font color=blue> blue </font | |||
<font color=orange> orange </font | |||
<font color=white> white </font | |||
Example1 = !smoke:red | Example1 = !smoke: red | ||
Revision as of 07:26, 16 October 2025
This is the definitive list of Map Commands for CMM. The first part of the list will be dedicated to standard user commands. Further down will be Admin or 'special permission' based commands.
!register
Registers a user to the server
!email
Updates the users Email address in the auth table
!discord
Updates the users Discord ID in the auth table
!accept
Will add the player to a mission
!reject
Will remove the player from a previously accepted mission
!myinfo
Will create a map marker with information about the player in it. Currently shows, Name, SlotID, UnitID and UCID. The mark can be deleted by pressing the red X.
!myperms
Will send a text alert to the player displaying the players current permissions
!survey
Will check if there are objects (excluding trees), and the ground around the point is flat
Example: !survey:<radiusInMetersNumber>
!smoke Will add a smoke of a specific colour at the mark point location. syntax = !smoke:<colour> Valid Smoke Colours are: red </font green </font blue </font orange </font white </font Example1 = !smoke: red
!spin
Will place a large pin mark on the map as well as put a smoke in the game
syntax = !spin:<colour>
Valid Colours are:
red green blue orange white yellow (will display white smoke) black (will display white smoke)
Example1 = !spin:green
!pin
Will place a large pin mark on the map (same as spin, just without the smoke)
syntax = !pin:<colour>
Valid Colours are:
red green blue orange white yellow black
Example1 = !pin:green
!flare
Will place a flare in the game at the specified location
syntax = !flare:<colour>
Valid Colours are:
red green orange white
Example1 = !flare:green
!illum
Will place an illum flare in the game at the specified location
syntax = !illum:<brightness#>
Example1 = !illum:5000
!scan
Will scan an area around the specified location
syntax = !scan:<boxrange>
Example1 = !scan
!topo
Will draw a vector showing what intercept points to the terrain from the specified locations ground elevation.
SUPPORT AIRCRAFT COMMANDS ----
!isr / !tanker / !awacs Will move an ISR / TANKER / AWACS platform into the orbit and location specified syntax = !isr:<ISRPlatformName> -rt <direction>:<distanceKM> -s <speedKnots> -a <altitude>
Example1 will put Colt11 into a circular orbit at the specified location Example1 = !isr:Colt11
Example2 will put Colt11 into a RaceTrack orbit that goes 50km west from the specified location Example2 = !isr:Colt11 -rt 270:50
Example3 will change the altitude of Colt11 to 20,000ft without changing its orbit location Example3 = !isr:Colt11 -dm -a 20000
Example4 will change the speed of Colt11 to 350knots without changing its orbit location Example4 = !isr:Colt11 -dm -s 350
Example5 will change the speed, altitude and location of Colt11 to 175knots, 14,000ft and to a racetrack going 25km south of the specified location Example5 = !isr:Colt11 -rt 180:25 -s 175 -a 14000
All these examples are vailable for !isr, !tanker and !awacs commands
-- END SUPPORT AIRCRAFT COMMANDS --
--- ELEVATED PERMISSIONS SECTION ---
!arty Will drop an Artillery barrage around the specified location (NOTE: will not hit Runway or Taxiways) syntax = !arty:<rounds>:<areaofeffectinMeters> Example1 = !arty:25:500
!explode
Will make a single explosion at the specified location
syntax = !explode:<explosionstrength>
Example1 = !explode
Example2 = !explode:500
!savesupport
Will save the current support orbits for all support units so that the next time the mission executes they will fly the new orbits in the current mission
!effectsmoke
Will add an Fire / Smoke Effect at the specified location
syntax = !effectsmoke:<smokeEffect#>
Valid smoke effect types are:
1 = small smoke and fire 2 = medium smoke and fire 3 = large smoke and fire 4 = huge smoke and fire 5 = small smoke 6 = medium smoke 7 = large smoke 8 = huge smoke
Example1 = !effectsmoke:3
!removesmoke
Will remove the closest effectsmoke. (does not work with smokes added with !smoke command)
!additem / !setitem / !removeitem
Will modify the item to the closest airbase, ship, fob
syntax = !additem:<itemstringname>:<quantity>
Example1 = !addItem:AH-64D_BLK_II:5
Example1 = !addItem:DagiAH64
Example2 = !addItem:weapons.missiles.AGM_114K:100
!addfuel / !setfuel / !removefuel
Will modify the fuel levels of the closest airbase, ship, fob.
syntax = !addfuel:<fueltype#>:<quantityInTonnes>
Valid fuel types are:
0 = JetFuel 1 = Aviation Gas 2 = MW50 3 = Diesel
Example1 = !addfuel:0:5
!makeadmin / !makemod / !makegm / !makepatreon !makemember
Will add the permission to the closest player pilot
!removeadmin / !removemod / !removegm / !removepatreon
Will remove the permission to the closest player pilot
!revoke Will remove all permissions from the closest pilot
!refreshauth Will reload the CMM.authtable from the CMM.AUTH.File
--- DEVELOPMENT COMMANDS ---
!gwl Will dump a file containing the closest airbases warehouse weapons list into the CMM dump directory and be called 'CMM.WEAPONSLIST.json' This is more of a mission development command and has no real gameplay value
!dumpwh Will dump a file containing the entire contents of the nearest airbases warehouse (fuel levels, weapons, airframes) File will be called <AirbaseName>_Warehouse.json and will be in the CMM dump directory
!dumpairb Will dump a file containing all data of an airbase File will be called <AirbaseName>_AirBase.json and will be in the CMM dump directory
Data includes but is not limited to:
Callsign, DisplayName, EditorName AirbaseID# Runway(s) Information Warehouse contents Location
!point Will dump the X,Y,Z of the specified location into the dcs log file