CMM Map Marker Commands: Difference between revisions
Appearance
No edit summary |
No edit summary |
||
| Line 35: | Line 35: | ||
===survey=== | ===survey=== | ||
Description : Will check if there are objects (excluding trees), and the ground around the point is flat | Description : Will check if there are objects (excluding trees), and the ground around the point is flat | ||
Usage : | Usage : !survey:<radiusInMetersNumber> | ||
| Line 41: | Line 41: | ||
===!smoke=== | ===!smoke=== | ||
Description : Will add a smoke of a specific colour at the mark point location. | Description : Will add a smoke of a specific colour at the mark point location. | ||
Usage : | Usage : !smoke:<colour> | ||
Valid Smoke Colours are: | Valid Smoke Colours are: | ||
| Line 49: | Line 49: | ||
orange | orange | ||
white | white | ||
Example1 : | Example1 : !smoke: red | ||
| Line 55: | Line 55: | ||
===!spin=== | ===!spin=== | ||
Description : Will place a large pin mark on the map as well as put a smoke in the game | Description : Will place a large pin mark on the map as well as put a smoke in the game | ||
Usage : | Usage : syntax = !spin:<colour> | ||
Valid Colours are: | Valid Colours are: | ||
red | red | ||
| Line 64: | Line 64: | ||
yellow (will display white smoke) | yellow (will display white smoke) | ||
black (will display white smoke) | black (will display white smoke) | ||
Example1 : | Example1 : !spin:green | ||
| Line 70: | Line 70: | ||
===!pin=== | ===!pin=== | ||
Description : Will place a large pin mark on the map (same as spin, just without the smoke) | Description : Will place a large pin mark on the map (same as spin, just without the smoke) | ||
Usage : | Usage : !pin:<colour> | ||
Valid Colours are: | Valid Colours are: | ||
red | red | ||
| Line 79: | Line 79: | ||
yellow | yellow | ||
black | black | ||
Example1 : | Example1 : !pin:green | ||
| Line 85: | Line 85: | ||
===!flare=== | ===!flare=== | ||
Description : Will place a flare in the game at the specified location | Description : Will place a flare in the game at the specified location | ||
Usage : | Usage : !flare:<colour> | ||
Valid Colours are: | Valid Colours are: | ||
red | red | ||
| Line 91: | Line 91: | ||
orange | orange | ||
white | white | ||
Example1 : | Example1 : !flare:green | ||
| Line 98: | Line 98: | ||
Description : Will place an illum flare in the game at the specified location | Description : Will place an illum flare in the game at the specified location | ||
Usage : !illum:<brightness#> | Usage : !illum:<brightness#> | ||
Example1 : | Example1 : !illum:5000 | ||
| Line 119: | Line 119: | ||
===!isr / !tanker / !awacs=== | ===!isr / !tanker / !awacs=== | ||
Description : Will move an ISR / TANKER / AWACS platform into the orbit and location specified | Description : Will move an ISR / TANKER / AWACS platform into the orbit and location specified | ||
Usage : | Usage : !isr:<ISRPlatformName> -rt <direction>:<distanceKM> -s <speedKnots> -a <altitude> | ||
====Example1 = place drone orbit location==== | ====Example1 = place drone orbit location==== | ||
Example1 : will put <u>Colt11</u> into a ''circular orbit <u>at</u> the specified location'' | Example1 : will put <u>Colt11</u> into a ''circular orbit <u>at</u> the specified location'' | ||
Usage : | Usage : !isr:Colt11 | ||
====Example2 = place drone in racetrack at location==== | ====Example2 = place drone in racetrack at location==== | ||
Example2 : will put <u>Colt11</u> into a <u>''RaceTrack''</u> orbit that goes <u>'' west 50km'' from</u> the specified location | Example2 : will put <u>Colt11</u> into a <u>''RaceTrack''</u> orbit that goes <u>'' west 50km'' from</u> the specified location | ||
<code>!isr:Colt11 -rt 270:50 | <code>!isr:Colt11 -rt 270:50 | ||
====Example3 = change altid orbit location==== | ====Example3 = change altid orbit location==== | ||
Example3 : will ''change the altitude'' of <u>Colt11</u> to <u>''20,000ft'', without</u> changing its orbit location | Example3 : will ''change the altitude'' of <u>Colt11</u> to <u>''20,000ft'', without</u> changing its orbit location | ||
!isr:Colt11 -dm -a 20000 | |||
====Example4 = change the speed ==== | ====Example4 = change the speed ==== | ||
Example4 : will ''change the speed'' of <u>Colt11</u> to <u>''350knots'', without</u> changing its orbit location | Example4 : will ''change the speed'' of <u>Colt11</u> to <u>''350knots'', without</u> changing its orbit location | ||
!isr:Colt11 -dm -s 350 | |||
====Example5 = changes speed, alt & locn ==== | ====Example5 = changes speed, alt & locn ==== | ||
Example5 : will ''change the speed, altitude and location'' of <u>Colt11</u> to <u>''175knots''</u>, <u>''14,000ft''</u> and to a <u>''racetrack''</u> going <u>''south 25km''</u> of the specified location | Example5 : will ''change the speed, altitude and location'' of <u>Colt11</u> to <u>''175knots''</u>, <u>''14,000ft''</u> and to a <u>''racetrack''</u> going <u>''south 25km''</u> of the specified location | ||
!isr:Colt11 -rt 180:25 -s 175 -a 14000 | |||
| Line 163: | Line 163: | ||
Description : Will make a single explosion at the specified location | Description : Will make a single explosion at the specified location | ||
Usage : !explode:<explosionstrength> | Usage : !explode:<explosionstrength> | ||
Example1 : | Example1 : !explode | ||
Example2 : | Example2 : !explode:500 | ||
| Line 185: | Line 185: | ||
7 = large smoke | 7 = large smoke | ||
8 = huge smoke | 8 = huge smoke | ||
Example1 : | Example1 : !effectsmoke:3 | ||
| Line 197: | Line 197: | ||
Description : Will modify the item to the closest airbase, ship, fob | Description : Will modify the item to the closest airbase, ship, fob | ||
Usage : !additem:<itemstringname>:<quantity> | Usage : !additem:<itemstringname>:<quantity> | ||
Example1 : | Example1 : !addItem:AH-64D_BLK_II:5 | ||
Example2 : | Example2 : !addItem:DagiAH64 | ||
Example3 : | Example3 : !addItem:weapons.missiles.AGM_114K:100 | ||
| Line 211: | Line 211: | ||
2 = MW50 | 2 = MW50 | ||
3 = Diesel | 3 = Diesel | ||
Example1 : | Example1 : !addfuel:0:5 | ||
Revision as of 03:43, 17 October 2025
This is the definitive list of Map Commands for CMM. The first part of the list will be dedicated to standard user commands. Further down will be Admin or 'special permission' based commands.
Common Commands
!register
Description : Registers a user to the server
Usage : !register
Description : Updates the users Email address in the auth table
Usage : !email:[email protected]
!discord
Description : Updates the users Discord ID in the auth table
Usage : !discord:0000345908345898354
!accept
Description : By executing this command near a mission, it will add you to the mission.
Usage : !accept
!reject
Description : Will remove the player from closest accepted mission.
Usage : !reject
!myinfo
Description : Will create a map marker with information about the player in it. Currently shows, Name, SlotID, UnitID and UCID. The mark can be deleted by pressing the red X.
Usage :
!myperms
Description : Will send a text alert to the player displaying the players current permissions
survey
Description : Will check if there are objects (excluding trees), and the ground around the point is flat
Usage : !survey:<radiusInMetersNumber>
!smoke
Description : Will add a smoke of a specific colour at the mark point location.
Usage : !smoke:<colour>
Valid Smoke Colours are: red green blue orange white Example1 : !smoke: red
!spin
Description : Will place a large pin mark on the map as well as put a smoke in the game
Usage : syntax = !spin:<colour>
Valid Colours are:
red
green
blue
orange
white
yellow (will display white smoke)
black (will display white smoke)
Example1 : !spin:green
!pin
Description : Will place a large pin mark on the map (same as spin, just without the smoke)
Usage : !pin:<colour>
Valid Colours are:
red
green
blue
orange
white
yellow
black
Example1 : !pin:green
!flare
Description : Will place a flare in the game at the specified location
Usage : !flare:<colour>
Valid Colours are:
red
green
orange
white
Example1 : !flare:green
!illum
Description : Will place an illum flare in the game at the specified location
Usage : !illum:<brightness#>
Example1 : !illum:5000
!scan
Description : Will scan an area around the specified location
Usage :!scan:<boxrange>
Example1 : !scan
!topo
Description : Will draw a vector showing what intercept points to the terrain from the specified locations ground elevation.
Support Aircraft Commands
!isr / !tanker / !awacs
Description : Will move an ISR / TANKER / AWACS platform into the orbit and location specified
Usage : !isr:<ISRPlatformName> -rt <direction>:<distanceKM> -s <speedKnots> -a <altitude>
Example1 = place drone orbit location
Example1 : will put Colt11 into a circular orbit at the specified location
Usage : !isr:Colt11
Example2 = place drone in racetrack at location
Example2 : will put Colt11 into a RaceTrack orbit that goes west 50km from the specified location
!isr:Colt11 -rt 270:50
Example3 = change altid orbit location
Example3 : will change the altitude of Colt11 to 20,000ft, without changing its orbit location
!isr:Colt11 -dm -a 20000
Example4 = change the speed
Example4 : will change the speed of Colt11 to 350knots, without changing its orbit location
!isr:Colt11 -dm -s 350
Example5 = changes speed, alt & locn
Example5 : will change the speed, altitude and location of Colt11 to 175knots, 14,000ft and to a racetrack going south 25km of the specified location
!isr:Colt11 -rt 180:25 -s 175 -a 14000
All these examples are available for !isr, !tanker and !awacs commands.
Elevated Permissions Section
!arty
Description : Will drop an Artillery barrage around the specified location (NOTE: will not hit Runway or Taxiways)
Usage : !arty:<rounds>:<areaofeffectinMeters>
Example1 : !arty:25:500
!explode
Description : Will make a single explosion at the specified location
Usage : !explode:<explosionstrength>
Example1 : !explode
Example2 : !explode:500
!savesupport
Description : Will save the current support orbits for all support units so that the next time the mission executes they will fly the new orbits in the current mission
!effectsmoke
Description : Will add an Fire / Smoke Effect at the specified location
Usage : !effectsmoke:<smokeEffect#>
Valid smoke effect types are:
1 = small smoke and fire
2 = medium smoke and fire
3 = large smoke and fire
4 = huge smoke and fire
5 = small smoke
6 = medium smoke
7 = large smoke
8 = huge smoke
Example1 : !effectsmoke:3
!removesmoke
Description : Will remove the closest effectsmoke. (does not work with smokes added with !smoke command)
!additem / !setitem / !removeitem
Description : Will modify the item to the closest airbase, ship, fob
Usage : !additem:<itemstringname>:<quantity>
Example1 : !addItem:AH-64D_BLK_II:5
Example2 : !addItem:DagiAH64
Example3 : !addItem:weapons.missiles.AGM_114K:100
addfuel / !setfuel / !removefuel
Description : Will modify the fuel levels of the closest airbase, ship, fob.
Usage : !addfuel:<fueltype#>:<quantityInTonnes>
Valid fuel types are:
0 = JetFuel
1 = Aviation Gas
2 = MW50
3 = Diesel
Example1 : !addfuel:0:5
!makeadmin / !makemod / !makegm / !makepatreon !makemember
Description : Will add the permission to the closest player pilot
!removeadmin / !removemod / !removegm / !removepatreon
Description : Will remove the permission to the closest player pilot
!revoke
Description : Will remove all permissions from the closest pilot
!refreshauth
Description : Will reload the CMM.authtable from the CMM.AUTH.File
Development Commands
!gwl
Description : Will dump a file containing the closest airbases warehouse weapons list into the CMM dump directory and be called 'CMM.WEAPONSLIST.json'
This is more of a mission development command and has no real gameplay value
!dumpwh
Description : Will dump a file containing the entire contents of the nearest airbases warehouse (fuel levels, weapons, airframes)
File will be called <AirbaseName>_Warehouse.json and will be in the CMM dump directory
!dumpairb
Description : Will dump a file containing all data of an airbase
File will be called <AirbaseName>_AirBase.json and will be in the CMM dump directory
Data includes but is not limited to:
Callsign, DisplayName, EditorName
AirbaseID#
Runway(s) Information
Warehouse contents
Location
!point
Description : Will dump the X,Y,Z of the specified location into the dcs log file