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         Usage : !reject
         Usage : !reject


===!myinfo===
=== !myinfo ===
:Will create a map marker with information about the player in it. Currently shows, Name, SlotID, UnitID and UCID. The mark can be deleted by pressing the red X.
  Description : Will create a map marker with information about the player in it. Currently shows, Name, SlotID, UnitID and UCID. The mark can be deleted by pressing the red X.
 
        Usage :
   
   


===!myperms===
===!myperms===
:Will send a text alert to the player displaying the players current permissions
  Description : Will send a text alert to the player displaying the players current permissions


   
   


===survey===
===survey===
:Will check if there are objects (excluding trees), and the ground around the point is flat
  Description : Will check if there are objects (excluding trees), and the ground around the point is flat
Example: <code>!survey:<radiusInMetersNumber></code>
        Usage : <code>!survey:<radiusInMetersNumber></code>


   
   


===!smoke===
===!smoke===
:Will add a smoke of a specific colour at the mark point location.
  Description : Will add a smoke of a specific colour at the mark point location.
syntax = !smoke:<colour>
        Usage : <code>!smoke:<colour> </code>


Valid Smoke Colours are:
Valid Smoke Colours are:
   red  
   red  
   green  
   green  
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   orange  
   orange  
   white  
   white  
Example1 = <code>!smoke: red</code>
Example1 : <code>!smoke: red</code>


   
   


===!spin===
===!spin===
:Will place a large pin mark on the map as well as put a smoke in the game
  Description : Will place a large pin mark on the map as well as put a smoke in the game
<code>syntax = !spin:<colour></code>
        Usage : <code>syntax = !spin:<colour></code>
Valid Colours are:
Valid Colours are:
     red
     red
     green
     green
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     yellow (will display white smoke)
     yellow (will display white smoke)
     black  (will display white smoke)
     black  (will display white smoke)
Example1 = <code>!spin:green </code>
Example1 : <code>!spin:green </code>


   
   


===!pin===
===!pin===
:Will place a large pin mark on the map (same as spin, just without the smoke)
  Description : Will place a large pin mark on the map (same as spin, just without the smoke)
syntax = !pin:<colour>
        Usage : <code>!pin:<colour></code>
Valid Colours are:
Valid Colours are:
     red
     red
     green
     green
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     yellow
     yellow
     black
     black
Example1 = <code>!pin:green</code>
Example1 : <code>!pin:green</code>


   
   


===!flare===
===!flare===
:Will place a flare in the game at the specified location
  Description : Will place a flare in the game at the specified location
syntax = !flare:<colour>
        Usage : <code>!flare:<colour></code>
Valid Colours are:
Valid Colours are:
     red
     red
     green
     green
     orange
     orange
     white
     white
Example1 = <code>!flare:green</code>
Example1 : <code>!flare:green</code>


   
   


===!illum===
===!illum===
:Will place an illum flare in the game at the specified location
  Description : Will place an illum flare in the game at the specified location
syntax = !illum:<brightness#>
        Usage : !illum:<brightness#>
 
    Example1 : <code>!illum:5000</code>
Example1 = <code>!illum:5000</code>


   
   


===!scan===
===!scan===
:Will scan an area around the specified location
  Description : Will scan an area around the specified location
syntax = !scan:<boxrange>
        Usage :!scan:<boxrange>
 
    Example1 : !scan
<code>Example1 = !scan</code>


   
   


===!topo===
===!topo===
:Will draw a vector showing what intercept points to the terrain from the specified locations ground elevation.
  Description : Will draw a vector showing what intercept points to the terrain from the specified locations ground elevation.




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===!isr / !tanker / !awacs===
===!isr / !tanker / !awacs===
:Will move an ISR / TANKER / AWACS platform into the orbit and location specified
  Description : Will move an ISR / TANKER / AWACS platform into the orbit and location specified
syntax =
        Usage : <code>!isr:<ISRPlatformName> -rt <direction>:<distanceKM> -s <speedKnots> -a <altitude> </code>
<code>!isr:<ISRPlatformName> -rt <direction>:<distanceKM> -s <speedKnots> -a <altitude> </code>




====Example1 = place drone orbit location====
====Example1 = place drone orbit location====
:Example1 will put <u>Colt11</u> into a ''circular orbit <u>at</u> the specified location''
    Example1 : will put <u>Colt11</u> into a ''circular orbit <u>at</u> the specified location''
<code>!isr:Colt11 </code>
        Usage : <code>!isr:Colt11 </code>




====Example2 = place drone in racetrack at location====
====Example2 = place drone in racetrack at location====
:Example2 will put <u>Colt11</u> into a <u>''RaceTrack''</u> orbit that goes <u>'' west 50km'' from</u> the specified location
    Example2 : will put <u>Colt11</u> into a <u>''RaceTrack''</u> orbit that goes <u>'' west 50km'' from</u> the specified location
<code>!isr:Colt11 -rt 270:50</code>
<code>!isr:Colt11 -rt 270:50</code>




====Example3 = change altid orbit location====
====Example3 = change altid orbit location====
:Example3 will ''change the altitude'' of <u>Colt11</u> to <u>''20,000ft'', without</u> changing its orbit location
    Example3 : will ''change the altitude'' of <u>Colt11</u> to <u>''20,000ft'', without</u> changing its orbit location
<code>!isr:Colt11 -dm -a 20000 </code>
<code>!isr:Colt11 -dm -a 20000 </code>




====Example4 = change the speed ====
====Example4 = change the speed ====
:Example4 will ''change the speed'' of <u>Colt11</u> to <u>''350knots'', without</u> changing its orbit location
    Example4 : will ''change the speed'' of <u>Colt11</u> to <u>''350knots'', without</u> changing its orbit location
<code>!isr:Colt11 -dm -s 350 </code>
<code>!isr:Colt11 -dm -s 350 </code>




====Example5 = changes speed, alt & locn ====
====Example5 = changes speed, alt & locn ====
:Example5 will ''change the speed, altitude and location'' of <u>Colt11</u> to <u>''175knots''</u>, <u>''14,000ft''</u> and to a <u>''racetrack''</u> going <u>''south 25km''</u> of the specified location
    Example5 : will ''change the speed, altitude and location'' of <u>Colt11</u> to <u>''175knots''</u>, <u>''14,000ft''</u> and to a <u>''racetrack''</u> going <u>''south 25km''</u> of the specified location
<code>!isr:Colt11 -rt 180:25 -s 175 -a 14000 </code>
  <code>!isr:Colt11 -rt 180:25 -s 175 -a 14000 </code>




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===!arty===
===!arty===
:Will drop an Artillery barrage around the specified location (NOTE: will not hit Runway or Taxiways)
  Description : Will drop an Artillery barrage around the specified location (NOTE: will not hit Runway or Taxiways)
syntax = !arty:<rounds>:<areaofeffectinMeters>
        Usage : !arty:<rounds>:<areaofeffectinMeters>
 
    Example1 : !arty:25:500
Example1 = !arty:25:500


   
   


===!explode===
===!explode===
:Will make a single explosion at the specified location
  Description : Will make a single explosion at the specified location
syntax = !explode:<explosionstrength>
        Usage : !explode:<explosionstrength>
 
    Example1 : <code>!explode</code>
Example1 = <code>!explode</code>
    Example2 : <code>!explode:500</code>
 
Example2 = <code>!explode:500</code>


   
   


===!savesupport===
===!savesupport===
:Will save the current support orbits for all support units so that the next time the mission executes they will fly the new orbits in the current mission
  Description : Will save the current support orbits for all support units so that the next time the mission executes they will fly the new orbits in the current mission


   
   


===!effectsmoke===
===!effectsmoke===
:Will add an Fire / Smoke Effect at the specified location
  Description : Will add an Fire / Smoke Effect at the specified location
syntax = !effectsmoke:<smokeEffect#>
        Usage : !effectsmoke:<smokeEffect#>
Valid smoke effect types are:
Valid smoke effect types are:
     1 = small smoke and fire
     1 = small smoke and fire
     2 = medium smoke and fire
     2 = medium smoke and fire
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     7 = large smoke
     7 = large smoke
     8 = huge smoke
     8 = huge smoke
Example1 = <code>!effectsmoke:3</code>
Example1 : <code>!effectsmoke:3</code>


   
   


===!removesmoke===
===!removesmoke===
:Will remove the closest effectsmoke. (does not work with smokes added with !smoke command)
  Description : Will remove the closest effectsmoke. (does not work with smokes added with !smoke command)


   
   


===!additem / !setitem / !removeitem===
===!additem / !setitem / !removeitem===
:Will modify the item to the closest airbase, ship, fob
  Description : Will modify the item to the closest airbase, ship, fob
syntax  = !additem:<itemstringname>:<quantity>
        Usage : !additem:<itemstringname>:<quantity>
 
    Example1 : <code>!addItem:AH-64D_BLK_II:5</code>
Example1 = <code>!addItem:AH-64D_BLK_II:5</code>
    Example2 : <code>!addItem:DagiAH64</code>
 
    Example3 : <code>!addItem:weapons.missiles.AGM_114K:100</code>
Example1 = <code>!addItem:DagiAH64</code>
 
Example2 = <code>!addItem:weapons.missiles.AGM_114K:100</code>


   
   


===addfuel / !setfuel / !removefuel===
===addfuel / !setfuel / !removefuel===
:Will modify the fuel levels of the closest airbase, ship, fob.
  Description : Will modify the fuel levels of the closest airbase, ship, fob.
syntax = !addfuel:<fueltype#>:<quantityInTonnes>
        Usage : !addfuel:<fueltype#>:<quantityInTonnes>
Valid fuel types are:
Valid fuel types are:
     0 = JetFuel
     0 = JetFuel
     1 = Aviation Gas
     1 = Aviation Gas
     2 = MW50
     2 = MW50
     3 = Diesel
     3 = Diesel
Example1 = <code>!addfuel:0:5</code>
Example1 : <code>!addfuel:0:5</code>


   
   


===!makeadmin / !makemod / !makegm / !makepatreon !makemember===
===!makeadmin / !makemod / !makegm / !makepatreon !makemember===
:Will add the permission to the closest player pilot
  Description : Will add the permission to the closest player pilot


   
   


===!removeadmin / !removemod / !removegm / !removepatreon===
===!removeadmin / !removemod / !removegm / !removepatreon===
:Will remove the permission to the closest player pilot
  Description : Will remove the permission to the closest player pilot


   
   


===!revoke===
===!revoke===
:Will remove all permissions from the closest pilot
  Description : Will remove all permissions from the closest pilot


   
   


===!refreshauth===
===!refreshauth===
:Will reload the CMM.authtable from the CMM.AUTH.File
  Description : Will reload the CMM.authtable from the CMM.AUTH.File


== Development Commands ==
== Development Commands ==


===!gwl===
===!gwl===
:Will dump a file containing the closest airbases warehouse weapons list into the CMM dump directory and be called 'CMM.WEAPONSLIST.json'
  Description : Will dump a file containing the closest airbases warehouse weapons list into the CMM dump directory and be called 'CMM.WEAPONSLIST.json'
This is more of a mission development command and has no real gameplay value
  This is more of a mission development command and has no real gameplay value


   
   


===!dumpwh===
===!dumpwh===
:Will dump a file containing the entire contents of the nearest airbases warehouse (fuel levels, weapons, airframes)
  Description : Will dump a file containing the entire contents of the nearest airbases warehouse (fuel levels, weapons, airframes)
''File will be called '''''<AirbaseName>_Warehouse.json''''' and will be in the CMM dump directory''
  ''File will be called '''''<AirbaseName>_Warehouse.json''''' and will be in the CMM dump directory''


   
   


===!dumpairb===
===!dumpairb===
:Will dump a file containing all data of an airbase
  Description : Will dump a file containing all data of an airbase
''File will be called '''''<AirbaseName>_AirBase.json''''' and will be in the CMM dump directory''
  ''File will be called '''''<AirbaseName>_AirBase.json''''' and will be in the CMM dump directory''


Data includes but is not limited to:
Data includes but is not limited to:
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===!point===
===!point===
:Will dump the X,Y,Z of the specified location into the dcs log file
  Description : Will dump the X,Y,Z of the specified location into the dcs log file

Revision as of 03:39, 17 October 2025

This is the definitive list of Map Commands for CMM. The first part of the list will be dedicated to standard user commands. Further down will be Admin or 'special permission' based commands.

Common Commands

!register

 Description : Registers a user to the server
       Usage : !register

!email

 Description : Updates the users Email address in the auth table
       Usage : !email:[email protected]

!discord

 Description : Updates the users Discord ID in the auth table
       Usage : !discord:0000345908345898354

!accept

 Description : By executing this command near a mission, it will add you to the mission.
       Usage : !accept

!reject

 Description : Will remove the player from closest accepted mission.
       Usage : !reject

!myinfo

 Description : Will create a map marker with information about the player in it. Currently shows, Name, SlotID, UnitID and UCID. The mark can be deleted by pressing the red X.
       Usage : 

!myperms

 Description : Will send a text alert to the player displaying the players current permissions


survey

 Description : Will check if there are objects (excluding trees), and the ground around the point is flat
       Usage : !survey:<radiusInMetersNumber>


!smoke

 Description : Will add a smoke of a specific colour at the mark point location.
       Usage : !smoke:<colour> 
Valid Smoke Colours are:
 red 
 green 
 blue 
 orange 
 white 
Example1 : !smoke: red


!spin

 Description : Will place a large pin mark on the map as well as put a smoke in the game
       Usage : syntax = !spin:<colour>
Valid Colours are:
   red
   green
   blue
   orange
   white
   yellow (will display white smoke)
   black  (will display white smoke)
Example1 : !spin:green 


!pin

 Description : Will place a large pin mark on the map (same as spin, just without the smoke)
       Usage : !pin:<colour>
Valid Colours are:
   red
   green
   blue
   orange
   white
   yellow
   black
Example1 : !pin:green


!flare

 Description : Will place a flare in the game at the specified location
       Usage : !flare:<colour>
Valid Colours are:
   red
   green
   orange
   white
Example1 : !flare:green


!illum

 Description : Will place an illum flare in the game at the specified location
       Usage : !illum:<brightness#>
    Example1 : !illum:5000


!scan

 Description : Will scan an area around the specified location
       Usage :!scan:<boxrange>
    Example1 : !scan


!topo

 Description : Will draw a vector showing what intercept points to the terrain from the specified locations ground elevation.


Support Aircraft Commands

!isr / !tanker / !awacs

 Description : Will move an ISR / TANKER / AWACS platform into the orbit and location specified
       Usage : !isr:<ISRPlatformName> -rt <direction>:<distanceKM> -s <speedKnots> -a <altitude> 


Example1 = place drone orbit location

    Example1 :  will put Colt11 into a circular orbit at the specified location
       Usage : !isr:Colt11 


Example2 = place drone in racetrack at location

    Example2 :  will put Colt11 into a RaceTrack orbit that goes  west 50km from the specified location
!isr:Colt11 -rt 270:50


Example3 = change altid orbit location

    Example3 :  will change the altitude of Colt11 to 20,000ft, without changing its orbit location
!isr:Colt11 -dm -a 20000 


Example4 = change the speed

    Example4 :  will change the speed of Colt11 to 350knots, without changing its orbit location
!isr:Colt11 -dm -s 350 


Example5 = changes speed, alt & locn

    Example5 : will change the speed, altitude and location of Colt11 to 175knots, 14,000ft and to a racetrack going south 25km of the specified location
 !isr:Colt11 -rt 180:25 -s 175 -a 14000 


All these examples are available for !isr, !tanker and !awacs commands.


Elevated Permissions Section

!arty

 Description : Will drop an Artillery barrage around the specified location (NOTE: will not hit Runway or Taxiways)
       Usage : !arty:<rounds>:<areaofeffectinMeters>
    Example1 : !arty:25:500


!explode

 Description : Will make a single explosion at the specified location
       Usage : !explode:<explosionstrength>
    Example1 : !explode
    Example2 : !explode:500


!savesupport

 Description : Will save the current support orbits for all support units so that the next time the mission executes they will fly the new orbits in the current mission


!effectsmoke

 Description : Will add an Fire / Smoke Effect at the specified location
       Usage : !effectsmoke:<smokeEffect#>
Valid smoke effect types are:
   1 = small smoke and fire
   2 = medium smoke and fire
   3 = large smoke and fire
   4 = huge smoke and fire
   5 = small smoke
   6 = medium smoke
   7 = large smoke
   8 = huge smoke
Example1 : !effectsmoke:3


!removesmoke

 Description : Will remove the closest effectsmoke. (does not work with smokes added with !smoke command)


!additem / !setitem / !removeitem

 Description : Will modify the item to the closest airbase, ship, fob
       Usage : !additem:<itemstringname>:<quantity>
    Example1 : !addItem:AH-64D_BLK_II:5
    Example2 : !addItem:DagiAH64
    Example3 : !addItem:weapons.missiles.AGM_114K:100


addfuel / !setfuel / !removefuel

 Description : Will modify the fuel levels of the closest airbase, ship, fob.
       Usage :  !addfuel:<fueltype#>:<quantityInTonnes>
Valid fuel types are:
   0 = JetFuel
   1 = Aviation Gas
   2 = MW50
   3 = Diesel
Example1 : !addfuel:0:5


!makeadmin / !makemod / !makegm / !makepatreon !makemember

 Description : Will add the permission to the closest player pilot


!removeadmin / !removemod / !removegm / !removepatreon

 Description : Will remove the permission to the closest player pilot


!revoke

 Description : Will remove all permissions from the closest pilot


!refreshauth

 Description : Will reload the CMM.authtable from the CMM.AUTH.File

Development Commands

!gwl

 Description : Will dump a file containing the closest airbases warehouse weapons list into the CMM dump directory and be called 'CMM.WEAPONSLIST.json'
 This is more of a mission development command and has no real gameplay value


!dumpwh

 Description : Will dump a file containing the entire contents of the nearest airbases warehouse (fuel levels, weapons, airframes)
 File will be called <AirbaseName>_Warehouse.json and will be in the CMM dump directory


!dumpairb

 Description : Will dump a file containing all data of an airbase
 File will be called <AirbaseName>_AirBase.json and will be in the CMM dump directory

Data includes but is not limited to:

   Callsign, DisplayName, EditorName
   AirbaseID#
   Runway(s) Information
   Warehouse contents
   Location


!point

 Description : Will dump the X,Y,Z of the specified location into the dcs log file