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Welcome to the CMM dev wiki | |||
CMM = Campaign Mission Mechanics | |||
is a framework that allows mission creators to implement more complex scripting aspects to their missions, including but not limited to: | |||
- Mission Data Persistence between server and mission restarts | |||
- Airbase Coalition Status and Warehouse Contents | |||
- Enemy unit locations | |||
- Support Aircraft Missions | |||
- Enemy unit current tasking (IN PROGRESS) | |||
- Player statistics and Server Points (IN PROGRESS) | |||
- Support Aircraft Automation | |||
- Group Generation based off defined group types or custom types | |||
- Group Tasking (IN PROGRESS) | |||
Special Thanks to the following members: | |||
- Dagi for his unwavering encouragement and support. | |||
- Looney for lua stuff | |||
- Gadget for being an unreliable c#nt | |||
- etc. | |||
- etc. | |||
<strong>MediaWiki has been installed.</strong> | <strong>MediaWiki has been installed.</strong> | ||
Revision as of 13:36, 31 August 2025
Welcome to the CMM dev wiki
CMM = Campaign Mission Mechanics
is a framework that allows mission creators to implement more complex scripting aspects to their missions, including but not limited to:
- Mission Data Persistence between server and mission restarts
- Airbase Coalition Status and Warehouse Contents - Enemy unit locations - Support Aircraft Missions - Enemy unit current tasking (IN PROGRESS)
- Player statistics and Server Points (IN PROGRESS)
- Support Aircraft Automation
- Group Generation based off defined group types or custom types
- Group Tasking (IN PROGRESS)
Special Thanks to the following members: - Dagi for his unwavering encouragement and support. - Looney for lua stuff - Gadget for being an unreliable c#nt - etc. - etc.
MediaWiki has been installed.
Consult the User's Guide for information on using the wiki software.