CMM Map Marker Commands: Difference between revisions
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Usage : | Usage : | ||
===survey=== | ===!survey=== | ||
Description : Will check if there are objects (excluding trees), and the ground around the point is flat | Description : Will check if there are objects (excluding trees), and the ground around the point is flat | ||
Usage : !survey:<radiusInMetersNumber> | Usage : !survey:<radiusInMetersNumber> | ||
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===!savesupport=== | ===!savesupport=== | ||
Description : Will save the current support orbits for all support units so that the next time the mission executes they will fly the new orbits in the current mission | Description : Will save the current support orbits for all support units so that the next time the mission executes they will fly the new orbits in the current mission | ||
Usage : | Usage : !savesupport | ||
===!savestate=== | |||
Description : When executed it will stagger saving all mission persistence data to disk. Average save time is approximately 90 seconds. | |||
Usage : !savestate | |||
===!serverreport=== | ===!serverreport=== | ||
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Description : Will remove the closest effectsmoke. (does not work with smokes added with !smoke command) | Description : Will remove the closest effectsmoke. (does not work with smokes added with !smoke command) | ||
Usage : | Usage : | ||
===!spawn=== | |||
Description : Spawns a specified group in the vicinity of the marker in a random direction unless defined in the command. | |||
Usage : !spawn:<type>:<direction> | |||
Example1 : !spawn:list (will put a list of all valid spawn types on screen) | |||
Example2 : !spawn:blist (will put a list of valid spawn types for the Blue team on screen) | |||
Example3 : !spawn:rlist (will put a list of valid spawn types for the Red team on screen) | |||
Example4 : !spawn:capturetruck:90 (will spawn a capture truck fasting East) | |||
Example5 : !spawn:supply:135 (will spawn a supply crate fasting South East) | |||
===!additem / !setitem / !removeitem=== | ===!additem / !setitem / !removeitem=== | ||
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Example3 : !addItem:weapons.missiles.AGM_114K:100 | Example3 : !addItem:weapons.missiles.AGM_114K:100 | ||
===addfuel / !setfuel / !removefuel=== | ===!addfuel / !setfuel / !removefuel=== | ||
Description : Will modify the fuel levels of the closest airbase, ship, fob. | Description : Will modify the fuel levels of the closest airbase, ship, fob. | ||
Usage : !addfuel:<fueltype#>:<quantityInTonnes> | Usage : !addfuel:<fueltype#>:<quantityInTonnes> | ||
Latest revision as of 10:39, 2 June 2026
This is the definitive list of Map Commands for CMM. The first part of the list will be dedicated to standard user commands. Further down will be Admin or 'special permission' based commands.
Common Commands
!register
Description : Registers a user to the server
Usage : !register
Description : Updates the users Email address in the auth table
Usage : !email:[email protected]
!discord
Description : Updates the users Discord ID in the auth table
Usage : !discord:0000345908345898354
!accept
Description : By executing this command near a mission, it will add you to the mission.
Usage : !accept
!reject
Description : Will remove the player from closest accepted mission.
Usage : !reject
!myinfo
Description : Will create a map marker with information about the player in it.
Currently shows, Name, SlotID, UnitID and UCID.
The mark can be deleted by pressing the red X.
Usage :
!myperms
Description : Will send a text alert to the player displaying the players current permissions
Usage :
!survey
Description : Will check if there are objects (excluding trees), and the ground around the point is flat
Usage : !survey:<radiusInMetersNumber>
!smoke
Description : Will add a smoke of a specific colour at the mark point location.
Usage : !smoke:<colour>
Valid Smoke Colours are:
red
green
blue
orange
white
Example1 : !smoke: red
!spin
Description : Will place a large pin mark on the map as well as put a smoke in the game
Usage : syntax = !spin:<colour>
Valid Colours are:
red
green
blue
orange
white
yellow (will display white smoke)
black (will display white smoke)
Example1 : !spin:green
!pin
Description : Will place a large pin mark on the map (same as spin, just without the smoke)
Usage : !pin:<colour>
Valid Colours are:
red
green
blue
orange
white
yellow
black
Example1 : !pin:green
!flare
Description : Will place a flare in the game at the specified location
Usage : !flare:<colour>
Valid Colours are:
red
green
orange
white
Example1 : !flare:green
!illum
Description : Will place an illum flare in the game at the specified location
Usage : !illum:<brightness#>
Example1 : !illum:5000
!scan
Description : Will scan an area around the specified location
Usage : !scan:<boxrange>
Example1 : !scan
!topo
Description : Will draw a vector showing what intercept points to the terrain from the specified locations ground elevation.
Usage :
Support Aircraft Commands
!isr / !tanker / !awacs
Description : Will move an ISR / TANKER / AWACS platform into the orbit and location specified
Usage : !isr:<ISRPlatformName> -rt <direction>:<distanceKM> -s <speedKnots> -a <altitude>
Example1 = place drone orbit location
Example1 : will put Colt11 into a circular orbit at the specified location
Usage : !isr:Colt11
Example2 = place drone in racetrack at location
Example2 : will put Colt11 into a RaceTrack orbit that goes west 50km, from the specified location
Usage : !isr:Colt11 -rt 270:50
Example3 = change altid orbit location
Example3 : will change the altitude of Colt11 to 20,000ft, without changing its orbit location
Usage : !isr:Colt11 -dm -a 20000
Example4 = change the speed
Example4 : will change the speed of Colt11 to 350knots, without changing its orbit location
Usage : !isr:Colt11 -dm -s 350
Example5 = changes speed, alt & locn
Example5 : will change the speed, altitude and location of Colt11 to 175knots, 14,000ft and to a racetrack going south 25km, from the specified location
Usage : !isr:Colt11 -rt 180:25 -s 175 -a 14000
All these examples are available for !isr, !tanker and !awacs commands.
Elevated Permissions Section
!arty
Description : Will drop an Artillery barrage around the specified location (NOTE: will not hit Runway or Taxiways)
Usage : !arty:<rounds>:<areaofeffectinMeters>
Example1 : !arty:25:500
!explode
Description : Will make a single explosion at the specified location
Usage : !explode:<explosionstrength>
Example1 : !explode
Example2 : !explode:500
!savesupport
Description : Will save the current support orbits for all support units so that the next time the mission executes they will fly the new orbits in the current mission
Usage : !savesupport
!savestate
Description : When executed it will stagger saving all mission persistence data to disk. Average save time is approximately 90 seconds.
Usage : !savestate
!serverreport
Description : Gives a report on the amount of units in a mission
Usage : !serverreport
!effectsmoke
Description : Will add an Fire / Smoke Effect at the specified location
Usage : !effectsmoke:<smokeEffect#>
Valid smoke effect types are:
1 = small smoke and fire
2 = medium smoke and fire
3 = large smoke and fire
4 = huge smoke and fire
5 = small smoke
6 = medium smoke
7 = large smoke
8 = huge smoke
Example1 : !effectsmoke:3
!removesmoke
Description : Will remove the closest effectsmoke. (does not work with smokes added with !smoke command)
Usage :
!spawn
Description : Spawns a specified group in the vicinity of the marker in a random direction unless defined in the command.
Usage : !spawn:<type>:<direction>
Example1 : !spawn:list (will put a list of all valid spawn types on screen)
Example2 : !spawn:blist (will put a list of valid spawn types for the Blue team on screen)
Example3 : !spawn:rlist (will put a list of valid spawn types for the Red team on screen)
Example4 : !spawn:capturetruck:90 (will spawn a capture truck fasting East)
Example5 : !spawn:supply:135 (will spawn a supply crate fasting South East)
!additem / !setitem / !removeitem
Description : Will modify the item to the closest airbase, ship, fob
Usage : !additem:<itemstringname>:<quantity>
Example1 : !addItem:AH-64D_BLK_II:5
Example2 : !addItem:DagiAH64
Example3 : !addItem:weapons.missiles.AGM_114K:100
!addfuel / !setfuel / !removefuel
Description : Will modify the fuel levels of the closest airbase, ship, fob.
Usage : !addfuel:<fueltype#>:<quantityInTonnes>
Valid fuel types are:
0 = JetFuel
1 = Aviation Gas
2 = MW50
3 = Diesel
Example1 : !addfuel:0:5
!makeadmin / !makemod / !makegm / !makepatreon !makemember
Description : Will add the permission to the closest player pilot
Usage :
!removeadmin / !removemod / !removegm / !removepatreon
Description : Will remove the permission to the closest player pilot
Usage :
!revoke
Description : Will remove all permissions from the closest pilot
Usage :
!refreshauth
Description : Will reload the CMM.authtable from the CMM.AUTH.File
Usage :
Development Commands
!gwl
Description : Will dump a file containing the closest airbases warehouse weapons list into the CMM dump directory and be called 'CMM.WEAPONSLIST.json' This is more of a mission development command and has no real gameplay value
!dumpwh
Description : Will dump a file containing the entire contents of the nearest airbases warehouse (fuel levels, weapons, airframes) File will be called <AirbaseName>_Warehouse.json and will be in the CMM dump directory
!dumpairb
Description : Will dump a file containing all data of an airbase File will be called <AirbaseName>_AirBase.json and will be in the CMM dump directory
Data includes but is not limited to:
Callsign, DisplayName, EditorName AirbaseID# Runway(s) Information Warehouse contents Location
!point
Description : Will dump the X,Y,Z of the specified location into the dcs log file
Usage :