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	<id>https://cmm.ozdeadmeat.com/index.php?action=history&amp;feed=atom&amp;title=ValidGroundSpawnOnRoadInZone</id>
	<title>ValidGroundSpawnOnRoadInZone - Revision history</title>
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	<updated>2026-06-04T14:44:01Z</updated>
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		<id>https://cmm.ozdeadmeat.com/index.php?title=ValidGroundSpawnOnRoadInZone&amp;diff=5784&amp;oldid=prev</id>
		<title>Ozdeadmeat: ValidGroundSpawnOnRoadInZone – created via PowerShell script (2025-11-11T21:12:02Z)</title>
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		<updated>2025-11-11T10:12:04Z</updated>

		<summary type="html">&lt;p&gt;ValidGroundSpawnOnRoadInZone – created via PowerShell script (2025-11-11T21:12:02Z)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:FunctionInfo|fName=          ValidGroundSpawnOnRoadInZone|fDescription=   Finds a suitable ground spawn location on a road inside the given zone, ensuring a clearance radius around the spot contains no units, weapons, static objects, bases or scenery.|parentFile=     cmm.DCSFunctions.lua|syntax=         CMM.ValidGroundSpawnOnRoadInZone(ZoneData, Size, RoadType)|return=         table or nil|returnDesc=     Position(vec2)|example=        local spawn = CMM.ValidGroundSpawnOnRoadInZone(&amp;quot;ZoneName&amp;quot;, 8, &amp;quot;roads&amp;quot;)|exampleDesc=    Attempts to find a clear spot on a road inside &amp;quot;ZoneName&amp;quot; with an 8‑meter clearance radius. If successful, spawn will contain the coordinates; otherwise it returns nil.|related=        |note=           |envType= CMM|par1=         string or table ZoneData|reqType1=     string or table|reqName1=     ZoneData|desc1=       Table of points that makes a polygon or Zone String|par2=         number Size|reqType2=     number|reqName2=     Size|desc2=       Size of area you want to verify does not have other objects|par3=         string RoadType|reqType3=     string|reqName3=     RoadType|desc3=       Valid Options are &amp;quot;railroads&amp;quot; , &amp;quot;roads&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Ozdeadmeat</name></author>
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