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	<title>ValidGroundSpawn - Revision history</title>
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	<updated>2026-06-04T14:18:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://cmm.ozdeadmeat.com/index.php?title=ValidGroundSpawn&amp;diff=5984&amp;oldid=prev</id>
		<title>Ozdeadmeat: ValidGroundSpawn – created via PowerShell script (2025-11-11T21:12:37Z)</title>
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		<updated>2025-11-11T10:12:39Z</updated>

		<summary type="html">&lt;p&gt;ValidGroundSpawn – created via PowerShell script (2025-11-11T21:12:37Z)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:FunctionInfo|fName=          ValidGroundSpawn|fDescription=   Determines a valid spawn point within a specified zone or polygon by randomly selecting positions and checking for existing objects, ensuring the area is clear of units, weapons, statics, bases, or scenery within a defined radius.|parentFile=     cmm.positionFunctions.lua|syntax=         CMM.ValidGroundSpawn(ZoneData &amp;lt;string|table&amp;gt;, Size &amp;lt;number&amp;gt;)|return=         table or nil or boolean|returnDesc=     Returns a vec2 position table if a valid spawn is found, otherwise returns nil.|example=        CMM.ValidGroundSpawn(&amp;quot;Zone1&amp;quot;, 10)|exampleDesc=    Finds a valid spawn point within Zone1 with a 10-unit radius clearance, ensuring no objects exist in the area.|related=        |note=           |envType= CMM|par1=         string or table ZoneData|reqType1=     string or table|reqName1=     ZoneData|desc1=       Either a zone string name or a table defining a polygon; used to generate random spawn points within the area.|par2=         number Size|reqType2=     number|reqName2=     Size|desc2=       Radius in units to check for existing objects; defaults to 8 if not provided.}}&lt;/div&gt;</summary>
		<author><name>Ozdeadmeat</name></author>
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