<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://cmm.ozdeadmeat.com/index.php?action=history&amp;feed=atom&amp;title=SpawnSmokeEffect</id>
	<title>SpawnSmokeEffect - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://cmm.ozdeadmeat.com/index.php?action=history&amp;feed=atom&amp;title=SpawnSmokeEffect"/>
	<link rel="alternate" type="text/html" href="https://cmm.ozdeadmeat.com/index.php?title=SpawnSmokeEffect&amp;action=history"/>
	<updated>2026-06-04T14:19:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://cmm.ozdeadmeat.com/index.php?title=SpawnSmokeEffect&amp;diff=6002&amp;oldid=prev</id>
		<title>Ozdeadmeat: SpawnSmokeEffect – created via PowerShell script (2025-11-11T21:12:40Z)</title>
		<link rel="alternate" type="text/html" href="https://cmm.ozdeadmeat.com/index.php?title=SpawnSmokeEffect&amp;diff=6002&amp;oldid=prev"/>
		<updated>2025-11-11T10:12:42Z</updated>

		<summary type="html">&lt;p&gt;SpawnSmokeEffect – created via PowerShell script (2025-11-11T21:12:40Z)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:FunctionInfo|fName=          SpawnSmokeEffect|fDescription=   Spawns a smoke or fire effect at a specified 3D coordinate with optional type, density, and marker visibility. The function validates inputs, uses default values if invalid, and stores the effect in a global table for management.|parentFile=     cmm.spawnFunctions.lua|syntax=         CMM.SpawnSmokeEffect(vec3 &amp;lt;TBL&amp;gt;, SmokeType &amp;lt;number|nil&amp;gt;, Density &amp;lt;number|nil&amp;gt;, Marker &amp;lt;boolean|nil&amp;gt;)|return=         boolean|returnDesc=     Returns true if the effect was successfully spawned and stored, false otherwise.|example=        CMM.SpawnSmokeEffect({x=100,y=200,z=300}, 3, 0.7, true)|exampleDesc=    Spawns a large smoke effect at (100,200,300) with 70% density and a visible marker.|related=        |note=           |envType= CMM|par1=         table vec3|reqType1=     table|reqName1=     vec3|desc1=       {x &amp;lt;number&amp;gt;, y &amp;lt;number&amp;gt;, z &amp;lt;number&amp;gt;} – 3D coordinate where the smoke or fire effect should be spawned.|par2=         number or nil SmokeType|optType2=     number or nil|optName2=     SmokeType|desc2=       1 = small smoke and fire or 2 = medium smoke and fire or 3 = large smoke and fire or 4 = huge smoke and fire or 5 = small smoke or 6 = medium smoke or 7 = large smoke or 8 = huge smoke; defaults to 1 if not provided.|par3=         number or nil Density|optType3=     number or nil|optName3=     Density|desc3=       Number between 0 and 1 representing smoke density; defaults to 1 if not provided or invalid.|par4=         boolean or nil Marker|optType4=     boolean or nil|optName4=     Marker|desc4=       Boolean to show a visual marker for the effect; defaults to false if not provided.}}&lt;/div&gt;</summary>
		<author><name>Ozdeadmeat</name></author>
	</entry>
</feed>