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	<title>SpawnConvoy - Revision history</title>
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	<updated>2026-06-04T14:20:43Z</updated>
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		<id>https://cmm.ozdeadmeat.com/index.php?title=SpawnConvoy&amp;diff=6019&amp;oldid=prev</id>
		<title>Ozdeadmeat: SpawnConvoy – created via PowerShell script (2025-11-11T21:12:43Z)</title>
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		<updated>2025-11-11T10:12:45Z</updated>

		<summary type="html">&lt;p&gt;SpawnConvoy – created via PowerShell script (2025-11-11T21:12:43Z)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:FunctionInfo|fName=          SpawnConvoy|fDescription=   Spawns a convoy group with customizable unit types, spawn location, and AI settings, using a flexible configuration table to define the convoy properties and default behaviors.|parentFile=     cmm.spawnFunctions.lua|syntax=         CMM.SpawnConvoy(&amp;lt;argTable table&amp;gt;)|return=         nil|returnDesc=     Returns nothing, spawns the convoy group and logs a message when the convoy reaches its destination.|example=        CMM.SpawnConv或{&amp;quot;vec3&amp;quot; = {100, 200, 300}, &amp;quot;unitTypeTable&amp;quot; = {&amp;quot;BTR&amp;quot;, &amp;quot;M113&amp;quot;}, &amp;quot;groupName&amp;quot; = &amp;quot;Convoy1&amp;quot;, &amp;quot;countryID&amp;quot; = 1, &amp;quot;headingRange&amp;quot; = 45, &amp;quot;spawnRange&amp;quot; = 10, &amp;quot;ALS&amp;quot; = &amp;quot;AUTO&amp;quot;, &amp;quot;ARMax&amp;quot; = 50, &amp;quot;ARMin&amp;quot; = 0, &amp;quot;DOA&amp;quot; = 30, &amp;quot;EAW&amp;quot; = true, &amp;quot;EOA&amp;quot; = false, &amp;quot;ERR&amp;quot; = 80, &amp;quot;PAA&amp;quot; = false, &amp;quot;ROE&amp;quot; = &amp;quot;RETURN_FIRE&amp;quot;, &amp;quot;RT&amp;quot; = 1, &amp;quot;skill&amp;quot; = &amp;quot;GOOD&amp;quot;, &amp;quot;canDrive&amp;quot; = true}|exampleDesc=    Spawns a convoy with specific unit types, spawn location, AI settings, and behavior rules, allowing full control over the convoy&amp;#039;s configuration and movement.|related=        |note=           -- TODO WORK IN PROGRESS (SHOULD THIS BE RETIRED??), plan is to have this be a generic convoy spawner, supply the unitTable, countryID and spawn location, the other settings are set as a convoy default|envType= CMM|par1=         table argTable|reqType1=     table|reqName1=     argTable|desc1=       {vec3 &amp;lt;vec3&amp;gt;, unitTypeTable &amp;lt;TBL&amp;gt;, groupName &amp;lt;string&amp;gt;, countryID &amp;lt;number&amp;gt;, headingRange &amp;lt;number&amp;gt;, spawnRange &amp;lt;number&amp;gt;, ALS &amp;lt;string&amp;gt;, ARMax &amp;lt;number&amp;gt;, ARMin &amp;lt;number&amp;gt;, DOA &amp;lt;number&amp;gt;, EAW &amp;lt;boolean&amp;gt;, EOA &amp;lt;boolean&amp;gt;, ERR &amp;lt;number&amp;gt;, PAA &amp;lt;boolean&amp;gt;, ROE &amp;lt;string&amp;gt;, RT &amp;lt;number&amp;gt;, skill &amp;lt;string&amp;gt;, canDrive &amp;lt;boolean&amp;gt;} – Table containing required and optional parameters for convoy spawn configuration.}}&lt;/div&gt;</summary>
		<author><name>Ozdeadmeat</name></author>
	</entry>
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