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	<id>https://cmm.ozdeadmeat.com/index.php?action=history&amp;feed=atom&amp;title=ScheduleSpawnGroundUnit</id>
	<title>ScheduleSpawnGroundUnit - Revision history</title>
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	<updated>2026-06-04T14:17:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://cmm.ozdeadmeat.com/index.php?title=ScheduleSpawnGroundUnit&amp;diff=6149&amp;oldid=prev</id>
		<title>Ozdeadmeat: ScheduleSpawnGroundUnit – created via PowerShell script (2026-02-11T01:16:44Z)</title>
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		<updated>2026-02-10T14:16:45Z</updated>

		<summary type="html">&lt;p&gt;ScheduleSpawnGroundUnit – created via PowerShell script (2026-02-11T01:16:44Z)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:FunctionInfo|fName=          ScheduleSpawnGroundUnit|fDescription=   Builds Saved Tempates|parentFile=     cmm.templates.lua|syntax=         CMM.ScheduleSpawnGroundUnit(argTable &amp;lt;TBL&amp;gt;)|return=         table or nil|returnDesc=     Returns nil if error or the group object of the spawned unit if successful|example=        CMM.ScheduleSpawnGroundUnit({TemplateTBL = &amp;quot;FOB_01#01245&amp;quot;, GroupName = &amp;quot;FOB_01#01245_Unit1&amp;quot;, UnitType = &amp;quot;M978 HEMTT Tanker&amp;quot;, Country = 82, SpawnPoint = {x=0,y=0,z=0}, Heading = 33, Hidden = true, Invisible = false, Immortal = false, Disperse = false, CombatReady = false})|exampleDesc=    Spawns a unit of type &amp;quot;M978 HEMTT Tanker&amp;quot; for country 82 at the specified spawn point with the specified heading and options, adds the spawned unit to the CMM.DEPLOYED table under the &amp;quot;FOB_01#01245&amp;quot; template, and returns the group object of the spawned unit if successful|related=        |note=           |envType= CMM|par1=         table argTable|reqType1=     table|reqName1=     argTable|desc1=       A table consisting of arguments for the unit spawn, {TemplateTBL &amp;lt;string&amp;gt;, GroupName &amp;lt;string&amp;gt;, UnitType &amp;lt;string&amp;gt;, Country &amp;lt;number&amp;gt;, SpawnPoint &amp;lt;table vec3&amp;gt;, Heading &amp;lt;number&amp;gt;, Hidden &amp;lt;boolean&amp;gt;, Invisible &amp;lt;boolean&amp;gt;, Immortal &amp;lt;boolean&amp;gt;, Disperse &amp;lt;boolean&amp;gt;, CombatReady &amp;lt;boolean&amp;gt;}}}&lt;/div&gt;</summary>
		<author><name>Ozdeadmeat</name></author>
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