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	<id>https://cmm.ozdeadmeat.com/index.php?action=history&amp;feed=atom&amp;title=RelativePositionVec2</id>
	<title>RelativePositionVec2 - Revision history</title>
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	<updated>2026-06-04T14:15:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://cmm.ozdeadmeat.com/index.php?title=RelativePositionVec2&amp;diff=5975&amp;oldid=prev</id>
		<title>Ozdeadmeat: RelativePositionVec2 – created via PowerShell script (2025-11-11T21:12:36Z)</title>
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		<updated>2025-11-11T10:12:37Z</updated>

		<summary type="html">&lt;p&gt;RelativePositionVec2 – created via PowerShell script (2025-11-11T21:12:36Z)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:FunctionInfo|fName=          RelativePositionVec2|fDescription=   Computes a new position vector by offsetting a given vector by a specified distance and bearing in degrees.|parentFile=     cmm.positionFunctions.lua|syntax=         CMM.RelativePositionVec2(vec2 &amp;lt;TBL&amp;gt;, bearing &amp;lt;number&amp;gt;, distance &amp;lt;number&amp;gt;)|return=         table|returnDesc=     A vec3 table representing the new position after applying the offset based on bearing and distance.|example=        CMM.RelativePositionVec2({x=100, y=50, z=10}, 45, 100)|exampleDesc=    Returns a new position at 141.42 meters in a 45-degree bearing from the origin, with coordinates adjusted accordingly.|related=        |note=           |envType= CMM|par1=         table vec2|reqType1=     table|reqName1=     vec2|desc1=       A vec3 table containing x, y, and z components representing the base position to offset.|par2=         number bearing|reqType2=     number|reqName2=     bearing|desc2=       Direction in degrees from north, used to determine the angle of offset (0° is north, 90° is east, etc.).|par3=         number distance|reqType3=     number|reqName3=     distance|desc3=       Distance in meters to move from the base position along the specified bearing.}}&lt;/div&gt;</summary>
		<author><name>Ozdeadmeat</name></author>
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