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	<title>GetRandomPointInCircle - Revision history</title>
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	<updated>2026-06-04T14:15:03Z</updated>
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		<id>https://cmm.ozdeadmeat.com/index.php?title=GetRandomPointInCircle&amp;diff=5986&amp;oldid=prev</id>
		<title>Ozdeadmeat: GetRandomPointInCircle – created via PowerShell script (2025-11-11T21:12:37Z)</title>
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		<updated>2025-11-11T10:12:39Z</updated>

		<summary type="html">&lt;p&gt;GetRandomPointInCircle – created via PowerShell script (2025-11-11T21:12:37Z)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:FunctionInfo|fName=          GetRandomPointInCircle|fDescription=   Generates a random point within a circle centered at a given position with a specified radius, using polar coordinates and terrain height to ensure the point lies on the actual terrain surface.|parentFile=     cmm.positionFunctions.lua|syntax=         CMM.GetRandomPointInCircle(centre &amp;lt;TBL&amp;gt;, radius &amp;lt;number&amp;gt;)|return=         table|returnDesc=     A vec3 table { x, y, z } representing the generated point on the terrain surface, with y being the height from land getHeight.|example=        CMM.GetRandomPointInCircle({x = 100, z = 200}, 50)|exampleDesc=    Creates a random point within a 50-metre radius circle centered at (100, 200), ensuring the point is on the terrain surface by using height data.|related=        |note=           |envType= CMM|par1=         table centre|reqType1=     table|reqName1=     centre|desc1=       A vec2 or vec3 table with x and z keys defining the center of the circle.|par2=         number radius|reqType2=     number|reqName2=     radius|desc2=       The radius in metres of the circle; the point will be generated within this radius from the center.}}&lt;/div&gt;</summary>
		<author><name>Ozdeadmeat</name></author>
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