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	<title>GetNewUnitID - Revision history</title>
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	<updated>2026-06-04T14:19:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://cmm.ozdeadmeat.com/index.php?title=GetNewUnitID&amp;diff=5994&amp;oldid=prev</id>
		<title>Ozdeadmeat: GetNewUnitID – created via PowerShell script (2025-11-11T21:12:39Z)</title>
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		<updated>2025-11-11T10:12:40Z</updated>

		<summary type="html">&lt;p&gt;GetNewUnitID – created via PowerShell script (2025-11-11T21:12:39Z)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:FunctionInfo|fName=          GetNewUnitID|fDescription=   Generates and returns a unique unit ID by incrementing a persistent counter, ensuring no duplicate IDs are assigned across unit creations.|parentFile=     cmm.spawnFunctions.lua|syntax=         CMM.GetNewUnitID()|return=         number|returnDesc=     Returns the next available unique ID for unit assignment, starting from 666666 and incrementing on each call.|example=        local newID = CMM.GetNewUnitID()|exampleDesc=    Retrieves a new unique unit ID for use in unit management, initializing the counter if not already set.|related=        |note=           |envType= CMM}}&lt;/div&gt;</summary>
		<author><name>Ozdeadmeat</name></author>
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