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	<title>GetNearbyPlayers() - Revision history</title>
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	<updated>2026-07-21T08:17:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://cmm.ozdeadmeat.com/index.php?title=GetNearbyPlayers()&amp;diff=6184&amp;oldid=prev</id>
		<title>Ozdeadmeat: GetNearbyPlayers() – created via PowerShell script (2026-06-24T22:26:45Z)</title>
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		<updated>2026-06-24T12:26:44Z</updated>

		<summary type="html">&lt;p&gt;GetNearbyPlayers() – created via PowerShell script (2026-06-24T22:26:45Z)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:FunctionInfo|fName=          GetNearbyPlayers()|fDescription=   returns a table of player units within a certain radius of a given point|parentFile=     cmm.DCSFunctions.lua|syntax=         CMM.GetNearbyPlayers(vec3, radius, coal)|return=         table or nil|returnDesc=     Returns table of player units or nil if invalid arguments were supplied|example=        CMM.GetNearbyPlayers(&amp;lt;vec3&amp;gt;, 500, coalition.side.RED)|exampleDesc=    Will return a list of player units within 500 meters of the specified vec3 point that are in the red coalition|related=        |note=           |envType= CMM|par1=         table vec3|reqType1=     table|reqName1=     vec3|desc1=       vec3 table of the point you want to search around|par2=         number or nil radius|optType2=     number or nil|optName2=     radius|desc2=       Radius in meters to search for player units, if nil it will default to 1000 meters|par3=         number or nil coal|optType3=     number or nil|optName3=     coal|desc3=       Coalition number to filter results by, if nil it will return players from all coalitions}}&lt;/div&gt;</summary>
		<author><name>Ozdeadmeat</name></author>
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