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	<id>https://cmm.ozdeadmeat.com/index.php?action=history&amp;feed=atom&amp;title=CreateExplosion</id>
	<title>CreateExplosion - Revision history</title>
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	<updated>2026-06-04T14:15:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://cmm.ozdeadmeat.com/index.php?title=CreateExplosion&amp;diff=5911&amp;oldid=prev</id>
		<title>Ozdeadmeat: CreateExplosion – created via PowerShell script (2025-11-11T21:12:24Z)</title>
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		<updated>2025-11-11T10:12:26Z</updated>

		<summary type="html">&lt;p&gt;CreateExplosion – created via PowerShell script (2025-11-11T21:12:24Z)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:FunctionInfo|fName=          CreateExplosion|fDescription=   Creates an explosion at a specified coordinate with a given blast radius; uses the game&amp;#039;s explosion action to simulate an explosion effect at the provided position and strength.|parentFile=     cmm.MapCommandFunctions.lua|syntax=         CMM.CreateExplosion(&amp;lt;coord vec3&amp;gt;, &amp;lt;blast number&amp;gt;)|return=         nil|returnDesc=     Returns Nothing (triggers the explosion effect directly)|example=        CMM.CreateExplosion({x=100, y=50, z=0}, 50)|exampleDesc=    Initiates an explosion at coordinates (100, 50, 0) with a blast strength of 50, simulating an explosion effect in the game world.|related=        |note=           |envType= CMM|par1=         table coord|reqType1=     table|reqName1=     coord|desc1=       Position vector3 where the explosion will occur; must be in world coordinates.|par2=         number blast|reqType2=     number|reqName2=     blast|desc2=       Blast radius size; higher values create larger explosion effects.}}&lt;/div&gt;</summary>
		<author><name>Ozdeadmeat</name></author>
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