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	<title>ConvertVec2ToVec3 - Revision history</title>
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	<updated>2026-06-04T14:16:08Z</updated>
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	<entry>
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		<title>Ozdeadmeat: ConvertVec2ToVec3 – created via PowerShell script (2025-11-11T21:12:37Z)</title>
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		<updated>2025-11-11T10:12:38Z</updated>

		<summary type="html">&lt;p&gt;ConvertVec2ToVec3 – created via PowerShell script (2025-11-11T21:12:37Z)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:FunctionInfo|fName=          ConvertVec2ToVec3|fDescription=   Converts a 2D vector table into a 3D vector table by extending it with a height value derived from the terrain if z is missing and x is present, otherwise returns the input directly.|parentFile=     cmm.positionFunctions.lua|syntax=         CMM.ConvertVec2ToVec3(vec2 &amp;lt;TBL&amp;gt;)|return=         table|returnDesc=     Returns a vec3 table with x, y, and z values; if input is invalid, an error is logged and nil is returned.|example=        CMM.ConvertVec2ToVec3({x = 10, y = 20})|exampleDesc=    Converts a 2D vector with x and y values into a 3D vector by retrieving terrain height at the x,y position and returning {x = 10, y = height, z = 20}.|related=        |note=           |envType= CMM|par1=         table vec2|reqType1=     table|reqName1=     vec2|desc1=       Table representing a vec2 with x and y values, may optionally have a z value; if z is present, returns the input directly.}}&lt;/div&gt;</summary>
		<author><name>Ozdeadmeat</name></author>
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