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	<id>https://cmm.ozdeadmeat.com/index.php?action=history&amp;feed=atom&amp;title=CheckUnit</id>
	<title>CheckUnit - Revision history</title>
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	<updated>2026-06-04T14:16:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://cmm.ozdeadmeat.com/index.php?title=CheckUnit&amp;diff=5828&amp;oldid=prev</id>
		<title>Ozdeadmeat: CheckUnit – created via PowerShell script (2025-11-11T21:12:10Z)</title>
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		<updated>2025-11-11T10:12:12Z</updated>

		<summary type="html">&lt;p&gt;CheckUnit – created via PowerShell script (2025-11-11T21:12:10Z)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:FunctionInfo|fName=          CheckUnit|fDescription=   Returns whether the unit is alive, exists, and has been activated.|parentFile=     cmm.DCSFunctions.lua|syntax=         CMM.CheckUnit(Unit &amp;lt;table|string&amp;gt;)|return=         boolean|returnDesc=     Returns true if the unit is alive, exists, and has been activated; otherwise false|example=        CMM.CheckUnit(playerUnit)|exampleDesc=    Returns true if the unit is alive, exists, and is active; otherwise returns false. Works with either a unit table or unit name string.|related=        |note=           |envType= CMM|par1=         table or string Unt|reqType1=     table or string|reqName1=     Unt|desc1=       Unit table or string}}&lt;/div&gt;</summary>
		<author><name>Ozdeadmeat</name></author>
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