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	<id>https://cmm.ozdeadmeat.com/index.php?action=history&amp;feed=atom&amp;title=BattleBalancer</id>
	<title>BattleBalancer - Revision history</title>
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	<updated>2026-06-04T14:19:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://cmm.ozdeadmeat.com/index.php?title=BattleBalancer&amp;diff=5774&amp;oldid=prev</id>
		<title>Ozdeadmeat: BattleBalancer – created via PowerShell script (2025-11-11T21:12:01Z)</title>
		<link rel="alternate" type="text/html" href="https://cmm.ozdeadmeat.com/index.php?title=BattleBalancer&amp;diff=5774&amp;oldid=prev"/>
		<updated>2025-11-11T10:12:02Z</updated>

		<summary type="html">&lt;p&gt;BattleBalancer – created via PowerShell script (2025-11-11T21:12:01Z)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:FunctionInfo|fName=          BattleBalancer|fDescription=   Balances combat in a specified zone by randomly destroying units from either side when both are present. The function retrieves the current unit counts for the zone, optionally notifies players, and then uses probability calculations to decide whether to eliminate a random RED or BLUE unit. It reschedules itself after BattleBalancerTIMER seconds.|parentFile=     cmm.DCSFunctions.lua|syntax=         CMM.BattleBalancer(&amp;lt;argTable table&amp;gt;)|return=         |returnDesc=     |example=        CMM.BattleBalancer{ZoneID = &amp;quot;Zone 15&amp;quot;, Silent = true}|exampleDesc=    Demonstrates invoking the battle balancer for Zone 15 while suppressing player notifications.|related=        |note=           |envType= CMM|par1=         table argTable|reqType1=     table|reqName1=     argTable|desc1=       Table that has the following information {ZoneID &amp;lt;string&amp;gt;, Silent &amp;lt;boolean&amp;gt;}}}&lt;/div&gt;</summary>
		<author><name>Ozdeadmeat</name></author>
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