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	<id>https://cmm.ozdeadmeat.com/index.php?action=history&amp;feed=atom&amp;title=ArtilleryStrike</id>
	<title>ArtilleryStrike - Revision history</title>
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	<updated>2026-06-04T14:51:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://cmm.ozdeadmeat.com/index.php?title=ArtilleryStrike&amp;diff=5891&amp;oldid=prev</id>
		<title>Ozdeadmeat: ArtilleryStrike – created via PowerShell script (2025-11-11T21:12:21Z)</title>
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		<updated>2025-11-11T10:12:23Z</updated>

		<summary type="html">&lt;p&gt;ArtilleryStrike – created via PowerShell script (2025-11-11T21:12:21Z)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:FunctionInfo|fName=          ArtilleryStrike|fDescription=   Fires a series of artillery strikes at random positions around a given location, with optional runway avoidance and configurable explosion power.|parentFile=     cmm.MapCommandFunctions.lua|syntax=         CMM.ArtilleryStrike(vec3 &amp;lt;vec3&amp;gt;, spread &amp;lt;number&amp;gt;, rounds &amp;lt;number&amp;gt;, explPower &amp;lt;number&amp;gt;, rangeshots &amp;lt;boolean&amp;gt;, hitrunways &amp;lt;boolean&amp;gt;, verbose &amp;lt;boolean&amp;gt;)|return=         |returnDesc=     |example=        CMM.ArtilleryStrike({100, 50, 0}, 50, 10, 150, true, false, true)|exampleDesc=    Fires 10 rounds of artillery from (100, 50, 0) with 50m spread, 150 explosion power, ranging shots enabled, runway avoidance disabled, and verbose logging enabled.|related=        |note=           This function is the back end for the Map Command !arty|envType= CMM|par1=         table vec3|reqType1=     table|reqName1=     vec3|desc1=       The base position (x, y, z) where artillery strikes will originate.|par2=         number spread|reqType2=     number|reqName2=     spread|desc2=       The spread radius in meters for each shot (defaults to CMM.arty.size if not provided).|par3=         number rounds|reqType3=     number|reqName3=     rounds|desc3=       The number of rounds to fire (defaults to CMM.arty.rounds if not provided).|par4=         number explPower|reqType4=     number|reqName4=     explPower|desc4=       The base explosion power (defaults to 100 if not provided).|par5=         boolean: rangeshots|reqType5=     boolean:|reqName5=     rangeshots|desc5=       If true, adds 2 extra rounds to account for ranging shots (defaults to false).|par6=         boolean: hitrunways|reqType6=     boolean:|reqName6=     hitrunways|desc6=       If true, artillery will avoid runways; if false, it may hit runways (defaults to false).|par7=         boolean verbose|reqType7=     boolean|reqName7=     verbose|desc7=       If true, prints detailed logs for each shot and round completion (defaults to false).}}&lt;/div&gt;</summary>
		<author><name>Ozdeadmeat</name></author>
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